![]() ![]() The bloating timelines really started to bum me out. ![]() “Just one more feature… no, that design isn’t quite right… let’s wait to launch until there’s cloud support…” What was slowing me down wasn’t the coding - it was the product decisions: Coding was just one of many responsibilities, and arguably not even the most important one. I soon discovered that “indie developer” is not the most accurate job title. I mean, the only difference was who was dreaming up the projects, right? But as 2014 progressed into 2015, that’s not what was happening - not at all. I figured that skill would transfer over to making my own apps. One of my biggest points of pride in my past life as a research engineer was my time estimates: give me a project, I’ll tell you a date, and you’ll get the code on that date. ![]() Everything was up to me! What time I started work, what apps I focused on, how to lay out tasks…Īt first, I loved the freedom, but it was also a bit overwhelming. It was just me in a room with my 2011 MacBook Pro, a notebook, and some ideas. ![]() I first went independent with Ten Kettles on March 1st, 2014. It’s your job to learn how things are done, and then start coding! That system helps define whether a company will be successful, and just as importantly, whether the team will be happy.īut on your first day at that company, you don’t really have much say in the system. When you start working at a new company, there’s usually a whole system in place for “how things are done”: when to show up in the morning, how often to expect meetings, how deadlines are treated, and so on. Read on to see how he adopted Scrum in his development workflow - and how you can make it work in your own solo development efforts! Ground Zero: Getting Organized as an Indie But there are a lot of really great upsides to adopting a development methodology - even if you’re working by yourself.Īlex Andrews of Ten Kettles struggled with structuring his workflow when starting out, but once he learned about Scrum and discovered how to right-size it for his one-person company, he found that working within a structure as a solo developer was incredibly liberating - and productive. ![]()
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